Insights on event gamification, conference engagement, and interactive event technology.
Case study: 207 players found 992 treasures and minted 462,255 BUFFI tokens across 59 checkpoints at ETHDenver 2026. Here's how gamification transformed conference engagement.
How to run a QR and NFC scavenger hunt at your conference. Learn the checkpoint model, leaderboard psychology, and merch store mechanics with real data from ETHDenver 2026.
Why event gamification platforms are replacing traditional event apps in 2026. Learn how interactive engagement tools drive sponsor ROI, attendee retention, and real-time analytics.
Case study: 351 players and 8,123 checkpoint scans over three days at the Portugal Smart Cities Summit 2026. What the data shows about trade fair foot traffic.
One day, 25 checkpoints, 58 players, 777 treasures found. What the Data with Purpose Summit 2026 shows about running a scavenger hunt when the event has no day two.
How a team-based scavenger hunt played out at the NOVA IMS Spring Bootcamp 2026: seven teams, 220 treasures found, and a three-find margin at the top.