1 day.777 finds.One summit.
DATA WITH PURPOSE SUMMIT · 25 JUNE 2026 · TAGUSPARK
snapshot · Fri, 26 Jun 2026 12:05:20 GMT · block #66,048
HEADLINE
Five numbers, snapshot at end of the summit. Every figure is verifiable on-chain — the contract address is in the footer.
Distinct wallets that opted in to the hunt and tapped at least one tag.
NFC tags concealed across the venue by players and organisers.
Successful NFC taps. Each player counts once per tag.
DATA minted to players across all reward types. Settled on Nova Cidade testnet.
On-chain claims of physical merch from the summit store.
VENUE
Kernel-density of every NFC find, overlaid on the real Taguspark Data with Purpose Summit floor plan.
Each blob is the kernel-density bloom of every successful NFC tap at a tag. The venue has no fixed booth sectors — players hid their own tags across the venue, so the heatmap traces the paths players actually walked.
TAGS
One row per in-play tag, 25 total. Tags were hidden across the venue by players and organisers. Sortable and searchable, with a top-10 podium and ranked find-distribution curve framing the spread.
TOP 10 BY FINDS
positions 1–3 · 4–10FIND DISTRIBUTION
25 tagsEach point on the curve is one tag, sorted by finds. The dashed reference lines call out the median (31), top-quartile, and top-decile thresholds. The top 10% of tags accumulated 10% of all finds — long-tail but not winner-take-all.
verified at block #66,048 · multiplier flag = 1.0× across all tags
TOP HIDERS · MOST POPULAR TAGS
No data yet.
TOP FINDERS · MOST TAGS FOUND
ALL TAGS
| # | Tag | Hidden by | Finds | % players | TTF | Reward |
|---|---|---|---|---|---|---|
| 01 | 0x1234…abcd | 40 | 69.0% | 9h 52m | 100 | |
| 02 | 0x1234…abcd | 37 | 63.8% | 9h 53m | 100 | |
| 03 | 0x1234…abcd | 35 | 60.3% | 9h 54m | 100 | |
| 04 | 0x1234…abcd | 34 | 58.6% | 9h 58m | 100 | |
| 05 | 0x1234…abcd | 33 | 56.9% | 9h 56m | 100 | |
| 06 | 0x1234…abcd | 33 | 56.9% | 9h 57m | 100 | |
| 07 | 0x1234…abcd | 33 | 56.9% | 9h 58m | 100 | |
| 08 | 0x1234…abcd | 33 | 56.9% | 10h 08m | 100 | |
| 09 | 0x1234…abcd | 32 | 55.2% | 9h 58m | 100 | |
| 10 | 0x1234…abcd | 32 | 55.2% | 9h 52m | 100 | |
| 11 | 0x1234…abcd | 32 | 55.2% | 10h 07m | 100 | |
| 12 | 0x1234…abcd | 31 | 53.4% | 9h 59m | 100 | |
| 13 | 0x1234…abcd | 31 | 53.4% | 10h 09m | 100 | |
| 14 | 0x1234…abcd | 31 | 53.4% | 10h 13m | 100 | |
| 15 | 0x1234…abcd | 30 | 51.7% | 10h 01m | 100 | |
| 16 | 0x1234…abcd | 30 | 51.7% | 10h 30m | 100 | |
| 17 | 0x1234…abcd | 30 | 51.7% | 10h 22m | 100 | |
| 18 | 0x1234…abcd | 29 | 50.0% | 10h 16m | 100 | |
| 19 | 0x1234…abcd | 28 | 48.3% | 10h 13m | 100 | |
| 20 | 0x1234…abcd | 28 | 48.3% | 11h 30m | 100 | |
| 21 | 0x1234…abcd | 28 | 48.3% | 10h 09m | 100 | |
| 22 | 0x1234…abcd | 28 | 48.3% | 10h 17m | 100 | |
| 23 | 0x1234…abcd | 28 | 48.3% | 10h 12m | 100 | |
| 24 | 0x1234…abcd | 26 | 44.8% | 10h 18m | 100 | |
| 25 | 0x1234…abcd | 25 | 43.1% | 9h 08m | 100 |
Replay-protected on-chain — each player counts once per tag, so Finds = Unique finders. TTF · time to first find from gate-open · Reward · CW per find.
MERCH FAIRNESS
Did the leaderboard winners take everything? Per-SKU velocity on one side, and a rank–claims scatter on the other, triangulate the answer.
MERCH VELOCITY
Sorted by volume — total units claimed by players. This is the fairest single number: an item with 200 units claimed beats one with 5, regardless of how fast the 5 went. Click any row for its claim curve.
DID THE WINNERS BUY THE MERCH?
Each dot is one player who bought ≥1 merch item. X-axis: their rank on the find leaderboard (1 = top, log scale). Y-axis: how many merch items they bought. A steep down-slope would mean leaderboard winners hoarded the merch; a flat cloud means everyone got a fair shot.
Trend is weak — high-ranked players bought slightly more, but the bulk of merch was claimed by mid-rank players. The merch race isn't the leaderboard race.
Merch distribution at Data with Purpose Summit was fair. The on-chain claim rate-limit prevented the leaderboard winners from sweeping inventory; the top-10 hunters captured only 18% of all merch claims.
ENGAGEMENT & COMMUNITY
Where players posted across the summit, and how their attention rose and fell hour by hour.
SOCIAL CLAIMS
Reward claims by platform.
No social rewards were claimed during the event.